Le Guin Reviews
Gifts, by Ursula K. LeGuin is the story of a brave young man that chooses to blindfold himself rather than use his wild gift of "unmaking" with the help of his childhood friend. Together they protect his land and people from his abilities and from outsiders that covet their land and livestock.
As usual, LeGuin does a beautiful job of creating new cultures and worlds where the human characters express feelings as we know them, enabling the relation to our reality. The blindness and its necessity are situations we can feel even though the reason, the gift, is a new concept. The story flows well and gives an excitement and fondness for literature through the main character's own love of the written word, the gift of which was won late in life.
In the second book, Voices, LeGuin picks up the story of Orrec and Gry many years later. They have left their upland home and traveled to many far off places, collecting learning and lore. Orrec has found that his gift is not of unmaking, but of making and has created many stories and poems of his own and won renown as performer and scholar.
In Voices, Orrec and his wife Gry travel to Ansul at the request of the Ald Gand, the ruler of that conquered land. Once there, Orrec hopes to gain access to the books of legend and learn from their pages. Unfortunately, in the invasion and the subsequent occupation, most books were destroyed. Those that were not are hidden away to protect them from the invading forces. Soon Orrec and Gry find themselves in the middle of a revolution against the Ald's with Memer, a young local woman who has taken them into her home and heart.
Voices deals with hard issues in its fantasy theme, some of which parallel today's world. Memer is a young woman in an occupied country where the invaders think that women should be hidden and that women found in public are asking to be raped. In fact, that is how Memer came to be. During the initial invasion, Memer's mother was found out in the open and raped by a soldier. Memer is a half-cast, born of both invader and invaded, but it is easy to see where her loyalties lie. Foreign customs, censorship and limited freedoms remind one of what peoples in an occupied lands must experience.
I recommend this book for ages 10 and up, based mostly on difficulty. While rape is mentioned, there are no details. This is an adventure of high order. Younger children might have a harder time getting through the first book to get to the second, but it is definitely worth the work. The book is set up perfectly to continue the story of Memer, Orrec and Gry, so expect a third book in this series.
As usual, LeGuin does a beautiful job of creating new cultures and worlds where the human characters express feelings as we know them, enabling the relation to our reality. The blindness and its necessity are situations we can feel even though the reason, the gift, is a new concept. The story flows well and gives an excitement and fondness for literature through the main character's own love of the written word, the gift of which was won late in life.
In the second book, Voices, LeGuin picks up the story of Orrec and Gry many years later. They have left their upland home and traveled to many far off places, collecting learning and lore. Orrec has found that his gift is not of unmaking, but of making and has created many stories and poems of his own and won renown as performer and scholar.
In Voices, Orrec and his wife Gry travel to Ansul at the request of the Ald Gand, the ruler of that conquered land. Once there, Orrec hopes to gain access to the books of legend and learn from their pages. Unfortunately, in the invasion and the subsequent occupation, most books were destroyed. Those that were not are hidden away to protect them from the invading forces. Soon Orrec and Gry find themselves in the middle of a revolution against the Ald's with Memer, a young local woman who has taken them into her home and heart.
Voices deals with hard issues in its fantasy theme, some of which parallel today's world. Memer is a young woman in an occupied country where the invaders think that women should be hidden and that women found in public are asking to be raped. In fact, that is how Memer came to be. During the initial invasion, Memer's mother was found out in the open and raped by a soldier. Memer is a half-cast, born of both invader and invaded, but it is easy to see where her loyalties lie. Foreign customs, censorship and limited freedoms remind one of what peoples in an occupied lands must experience.
I recommend this book for ages 10 and up, based mostly on difficulty. While rape is mentioned, there are no details. This is an adventure of high order. Younger children might have a harder time getting through the first book to get to the second, but it is definitely worth the work. The book is set up perfectly to continue the story of Memer, Orrec and Gry, so expect a third book in this series.
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